This also helps facilitate Hyperspeed Ambushes and Space Piracy as predictable avenues of faster-than-light travel make for planning attacks on enemy fleets or unwitting travelers much easier. Hyperspace Lanes allow space to have choke points and pace the story in space since you have to make stops along the way between jumps anyway. Why is this? Whether due to some law of physics, some artificial regulation, because FTL travel is dependent on some manner of gate(s) or stabilizer(s), or simply because Hyperspace Is a Scary Place, you have to follow the Hyperspace Lanes. So, you have Faster-Than-Light Travel, and you want to travel to Rigel, but first you have to stop through Tau Ceti, even though you don't have any business there, and stopping there makes the journey longer. Get on Intergalactic Route 17 and hang a left on the 1st exit to reach Earth.
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